ROOTS OF RUST

“The red sun bears down unforgivingly in the blistering heat of the midday. Amidst this blank wasteland, bleached white by time, a lone wagon creaks slowly onwards, carrying an unremarkable payload of various unidentifiable trinkets. Slightly ahead, dragging this dead weight along with a rope, is a large, hunched figure, shrouded in a plain sheet as white and frayed as its surroundings.
In time, the cracked earth gives way to a bluegreen blanket, and then a lone, perfectly arranged wall of mountains come into view. Just past this wall, at the bottom of the cliffs that line the outer rim, lies a valley filled with sprawling fields, a patchwork of blue and white. This oasis is known as the Crater.
In recent times, the villages of the Eastern Rim have been devastated by violent earthquakes and landslides, making the journey to this region treacherous. However, for those that make the pilgrimage, opportunity awaits, for a rift has once again revealed the way to the ancient catacombs that lie below.”
Roots of Rust is a worldbuilding project I have been working on to use as a setting for a custom Dungeons and Dragons campaign, themed around the Major Arcana.
This is still very work in progress, and I will be adding to this page over time.
PLAYABLE CHARACTERS
“You study your reflection in the central pool. Despite the smothering darkness, you can just make out some of your features; two hands, each with six fingers, and a single glowing eye. As far as you’re aware, you look perfectly average for a human.”
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BOSSES
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RESOURCES
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OTHER ART
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